// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "Enums/Enums.h"
#include "GameFramework/PlayerController.h"
#include "SoulKnightPlayerController.generated.h"

class AMainHUD;
class UMainUI;
class UMainReadyPlayUI;

/**
 * 
 */
UCLASS()
class SOULKNIGHT_API ASoulKnightPlayerController : public APlayerController
{
	GENERATED_BODY()

public:
	ASoulKnightPlayerController();

protected:
	virtual void BeginPlay() override;

private:
	UFUNCTION(Client, Reliable)
	void ClientInit();

	void Init();

protected:
	AMainHUD* MainHUD;
};
